Depending on how much time passed, the Town and Keep will be abandoned, or bandits may have moved in. Inside the keep, the Dragonborn can pass through many of the same chambers they did before, picking up any previously missed loot. A few corpses lay about the town containing tiny amounts of gold (<4) or bone meal. Returning to Helgen later in the game reveals a myriad of burned out buildings and other destruction. Without this hole, the Dragonborn may not have been able to escape Helgen. Serving as both Helgen's prison and a barracks for the Imperial Legion, the Dragonborn was forced to flee through the location as Alduin massacred its inhabitants and razed the surrounding town, Helgen. Despite being a seemingly normal prison and base in the middle of Helgen, it seems to have a pretty complex system of caves beneath all of the rooms and cells that all lead out of this small hole, which ends up leading to the front of the town, close to the main path.
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